Resident Evil Village does not officially support DirectX 11; it was designed from the ground up as a DirectX 12-only title.
Resident Evil Village does not support DirectX 11 natively. An unofficial wrapper exists to force DX11 execution, but it degrades performance, disables ray tracing, introduces visual artifacts, and significantly reduces stability. It is only recommended for users stuck on Windows 7 or pre-DX12 GPUs who have no other means to play the game. For all other users, DirectX 12 remains the required and optimal API. resident evil village directx 11
On a system that falls just below the "Recommended" spec for Ray Tracing, DX11 breezes through the game. I experienced a locked 144Hz framerate with zero dips, even during the game’s most chaotic boss encounters—specifically the intense battles against Heisenberg and the swarm sequences involving the Lycans. The CPU overhead is significantly lower in DX11, meaning users with older processors (like the Ryzen 5 3600 or Intel i5-9th gen) will see massive gains in minimum frame rates. Resident Evil Village does not officially support DirectX
The game heavily uses DX12-specific features: Use adaptive sync (G-SYNC/FreeSync) if available to avoid
In the Resident Evil series, the move to DirectX 12 was driven by the need for better hardware utilization. No DirectX 11? :: Resident Evil Village General Discussions
System Requirements: To run the game, your hardware must support DX12. This allows the game to utilize advanced features like Ray Tracing and improved multi-core CPU efficiency. The "DX11 vs. DX12" Debate