Version 1.3.4 | Unity Engine | Multiplayer (STP/Loopback)
node.GetComponent<STP_Harvestable>().TakeDamage(10);The template reduces bandwidth usage by 43% compared to v1.3.3 by merging transform updates into variable-rate streams (15 updates/sec for far-away players, 30 for nearby). Multiplayer STP Survival Template PRO v1.3.4.un...
The template provides a "vertical slice" of survival mechanics that are ready for multiplayer use: Mastering Networked Survival: A Deep Dive into Multiplayer
Previous versions relied on client-side prediction for item movement, leading to duplication exploits. v1.3.4 introduces a double-validation system where every stack split, drop, and craft request is verified by the server. Latency masking is handled via a "ghost item" UI layer. Right-click → Create → STP → Item Set
Future Development
Version 1.3.4 | Unity Engine | Multiplayer (STP/Loopback)
node.GetComponent<STP_Harvestable>().TakeDamage(10);The template reduces bandwidth usage by 43% compared to v1.3.3 by merging transform updates into variable-rate streams (15 updates/sec for far-away players, 30 for nearby).
The template provides a "vertical slice" of survival mechanics that are ready for multiplayer use:
Previous versions relied on client-side prediction for item movement, leading to duplication exploits. v1.3.4 introduces a double-validation system where every stack split, drop, and craft request is verified by the server. Latency masking is handled via a "ghost item" UI layer.
Future Development