Convert Obj — To Dff
Converting a Wavefront OBJ file to a RenderWare DFF format is a common task for modding older games, most notably Grand Theft Auto: San Andreas (GTA SA) and Vice City. Core Tools Required
Export: Use the "Export DFF" button within the script interface. This tool is particularly good at generating "Collision" (COL) files simultaneously. Common Issues & Troubleshooting convert obj to dff
obj2dff input.obj output.dff
Method 2: Using ZModeler 2 (The Freeware Classic)
ZModeler 2 (specifically version 2.2.6) was the original tool used by modders in the mid-2000s. It is freeware and runs on older versions of Windows. Converting a Wavefront OBJ file to a RenderWare
- Import OBJ.
- Select object → Ctrl-A → Apply Rotation & Scale.
- Switch to Edit Mode → Mesh → Clean up → Merge by Distance.
- Recalculate normals outside (Mesh → Normals → Recalculate Outside).
- UV unwrap and assign textures to materials.
- Triangulate (Modifier → Triangulate; Apply).
- Install and enable a DFF exporter add-on; export with options: preserve UVs, export materials, embed names.
- Place textures in the game’s texture archive (e.g., TXD) or next to the DFF as required.
- Test in-game, fix issues, and re-export.
- Open 3ds Max.
- Go to File > Import and select your
.obj file.
Step 5: Export to DFF
- Go to File > Export.
- Look for RenderWare DFF (.dff) (provided by DragonFF).
- In the export settings:
Testing Your Converted DFF
Never trust a one-click conversion. Always test: Method 2: Using ZModeler 2 (The Freeware Classic)